The core of their technology is described here.
Archives for 2007
In my talk I address the question: how might concepts from complexity theory be used to simplify the modeling of brain structure and dynamics for knowledge-based engineering? Engineers have often searched for novel approaches to machine intelligence by asking how brains work. This search has become surreal, because most engineers get their understanding of brain properties secondarily from reports by neuroscientists, while those neuroscientists whose work they can profitably read have adopted their hypotheses and experimental tools from engineers. This circularity has trapped both engineers and neuroscientists in a hall of mirrors. While it is well established that brains are not computers, it is equally clear that brains are dynamical systems of a different kind, but in order to construct really new kinds of devices, we must escape the trap. Yet we face continuing sources of confusion, because we have to use computers to solve our equations and build new devices. The problem is not merely that engineers mistakenly categorize a neuron as a transistor and an action potential as a binary digit; it is that the computational metaphor is so pervasive that to reject it may seem perverse and obfuscate.
My way out of this trap is to review the history and philosophy of how and why the computational model for brains has become so entrenched. I use that background to return to fundamentals and derive a biological model of brain functions in terms of nonequilibrium thermodynamics. I rely on three organizing principles:
1) Brains, like computers, are open systems, but brains use bodies to exchange energy and information by engaging their environments. Moreover, they are closed systems with respect to knowledge and meaning in cognition and experiential learning. An appropriate model is the intentional robot. www.scholarpedia.org/article/Intentionality.
2) The underlying topology of vertebrate brains is random and scale-free; structured connections such as those in local networks, topographic maps, hubs, etc. evolve as departures from randomness by genetic evolution and experiential learning through the action-perception cycle. A new starting point is random graph theory and neuropercolation. www.scholarpedia.org/article/Scale-Free_Neocortical_Dynamics.
3) State variables in brain models are determined by observers’ methods of measurement, not by the brains in their continuum of physical and chemical aspects. The multiple space-time scales that we require for measurement with chemical assays, microelectrodes, imaging devices, etc., give networks of patches that have to be stitched together using the concept from synergetics of circular causality: entities at each level order the lower-level elements that create them. www.scholarpedia.org/article/Hilbert_transform_for_brain_waves. A well-known acronym ‘GOFAI’ means ‘good old-fashioned artificial intelligence’.
I propose an alternate acronym ‘GOFISH’, which means ‘good old-fashioned innovative science and history’.
A nearly final agenda is now available for Cognitive Computing 2007:
The program is very strong now with addition of Tony Bell, Dileep George, Almut Schüz, Roger Shepard, Jerome Swartz, and Brain Wandell.
See you there!
on May 21-22. Speakers include luminaries such as
George Bekey, John Holland, Nancy Kanwisher, Vernon Smith, Gordon Shepherd, and Guilio Tononi.
The speakers will converge at George Mason University to talk about their area of study and discuss the viability of a possible decade long research initiative into the MIND.
A New York Times article reported that:
"John W. Backus, who assembled and led the IBM team that created Fortran, the first widely used programming language, which helped open the door to modern computing, died on Saturday at his home in Ashland, Ore. He was 82."
You can see his biography here. He was one of my personal heroes, a truly inspiring figure.
"Innovation," Mr. Backus said, "was a constant process of trial and error."
“You need the willingness to fail all the time,” he said. “You have to generate many ideas and then you have to work very hard only to discover that they don’t work. And you keep doing that over and over until you find one that does work.”